Adding constraints to Canrun
Be sure to read Building Canrun: A statically typed logic programming library for Rust to put this article in context. Also see my update post with more recent API/implementation notes.
In basic μKanren, values interact through unification^{1}. While impressive results can be achieved with a bit of creativity (see: math with Peano numbers), I wanted something more direct, understandable and arbitrarily powerful. I like my toys to have at least a veneer of practicality.
Take some simple arithmetic:
let left = LVar::new();
let right = LVar::new();
let result = LVar::new();
// left + right = result`
let goal = add(left, right, result);
We have three variables representing the two numbers to be added and the result. We want to be able to derive any one of these values so long as the other two numbers have been resolved. Enter constraints.
A constraint is a way to register a function to be called when one or more Value
s are resolved. The first part is a Constraint
trait, which as of this moment looks like this:
pub trait Constraint {
fn attempt(&self, state: &State) > Result<ResolveFn, LVarList>;
}
When passed into State::constrain()
, the constraint’s attempt()
method is immediately run with readonly access to &State
so it can resolve values. If it resolves enough of them, it can return a boxed FnOnce(State) > Option<State>
function which will be called to actually update the state.
So for example, if left
and right
have been resolved, our add
constraint might return something like this:
Box::new(state {
let result_resolved = Value::new(left_resolved + right_resolved);
// the actual addition! ^
state.unify(&result_var, &result_resolved)
})
If any required values are not yet resolved, it can return an Err(lvarlist)
containing the variables it’s waiting on. When this happens, the constraint goes dormant until one of these variables is hopefully resolved at a later time.
Constraints are stored in a special HashMap
/HashSet
combo that allows multiple keys (the watched vars) to be associated with multiple values (the constraints). Whenever a previously unresolved variable is unified with a value, we look it up and run any pending constraints.
This interface was the best balance I could devise between efficiency, precision and succinctness (on the part of the library user), but it’s still somewhat subtle to get right as a Constraint implementer. So I built a set of constraint/projection helpers that (so far) seem to cover most of the use cases I’ve encountered.
These primitive helpers are used build out various higher level goal functions, including basic comparison, math and collection helpers.
One area I’m struggling with is how to handle unresolved constraints when you attempt to resolve or even reify values. As long as there are pending constraints (or forks!), no value you extract can be considered final. For now, I’ve taken a very conservative approach when you use the query system where any leaf states with unresolved constraints will be omitted completely. I’d like to figure out a nice way to allow inspecting these sorts of situations.
All in all, unify/fork/constrain seem like a really solid core combo on which to build higher level abstractions.
Footnotes

As always, anything I say about *Kanren or… really anything I say should be taken with a grain of salt. As I’ve rambled at a few formerly close friends, this is applied science without the science, or to be honest even much application. ↩